I added a game to the Resources page that practises giving directions. I use it especially with Junior/Senior High School kids. Usually the language of commands is introducted, understandable enough, with giving directions around town (turn left at High Street). The problem, however, is that Japan doesn’t have any real street names. There is a conceptual problem as the activity doesn’t match their own schema of ‘giving directions’. I’ve found a way around this is to create a new schema of ‘game’ with a grid layout:
Student A: Where is the strawberry?
Student B: Go straight. Turn left at C. Turn right at A. Turn left at V. Go straight. It’s number 24.
The students enjoyed the ‘game’ element (I put them into teams and made it a race) and it seemed to make more sense to them.